#pragma once

#include "Physics2D/Engine.Physics2D.h"
#include "Graphics/Tests/Test.Application.h"

using namespace Physics2D;

#undef  APP_NAME
#define APP_NAME	TestPhysicsApp
#undef  APP_BASE
#define APP_BASE	TestApp


class APP_NAME : public APP_BASE
{
public:
	APP_NAME (IPlatform *platform, EDevice::type deviceType) :
		APP_BASE( platform, deviceType )
	{
	}
};